Darius Gaiden

Darius Gaiden
The poster for Darius Gaiden, showing the red and blue Silver Hawks (the players' ships) fighting Golden Ogre, the game's first boss. The logo to the game, displayed in a white and teal gradient, is displayed at the bottom, while the Taito logo is at the top.
Promotional flyer
Developer(s)Taito[a]
Publisher(s)Taito
Producer(s)Hidehiro Fujiwara
Designer(s)Hisakazu Kato
Programmer(s)Akira Kurabayashi
Artist(s)Hirokazu Kato
Composer(s)Hisayoshi Ogura
SeriesDarius
Platform(s)Arcade, Sega Saturn, PlayStation, Windows
Release
September 1994
    • JP: September 1994
    • NA: November 1994
  • Saturn
    • JP: December 15, 1995
    • NA/EU: 1996
  • PlayStation
    • JP: December 13, 1996
  • Windows
Genre(s)Horizontal-scrolling shooter
Mode(s)Single-player, multiplayer
Arcade systemTaito F3 System

Darius Gaiden[b] is a 1994 horizontal-scrolling shooter arcade game developed and published by Taito. The fifth entry in its Darius series, players control a starship named the Silver Hawk in its mission to destroy the Belsar empire before it wipes out the population of planet Darius. Gaiden adds several new features to the core concepts of its predecessors, including screen-clearing black hole bombs and the ability to capture mid-level bosses. The game has been ported to several consoles, including the Sega Saturn and PlayStation.

Created by producer Hidehiro Fujiwara, Darius Gaiden was designed to show off the technological capabilities of Taito's then-new F3 System, an arcade board that utilized interchangeable cartridges. Though he had little exposure to the series, Fujiwara wanted to design a new Darius game that improved on its established concepts. The development team worked to retain many of the franchise's core elements while also focusing on creating a new and engaging experience. Originally titled Darius III, its name was changed to Darius Gaiden as its plot took place between the first two games; gaiden is the Japanese term for "side story".

Darius Gaiden was critically acclaimed in arcades, and received several awards. The home console conversions were also well received, with critics applauding its gameplay, attractive visuals, and responsive controls. Some felt its music was bizarre and unfitting, while some enjoyed its outlandish nature. Retrospectively, it has been ranked among the greatest side-scrolling shooters of all time. It was followed by G-Darius in 1997.
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