Dark Age of Camelot | |
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Developer(s) | Mythic Entertainment Broadsword Online Games |
Publisher(s) | Vivendi Universal Games (US) Wanadoo Edition (Europe) Electronic Arts (2006–present) |
Designer(s) | Mark Jacobs Matt Firor Rob Denton |
Engine | NetImmerse |
Platform(s) | Microsoft Windows |
Release | October 9, 2001[1] |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
Dark Age of Camelot is a massively multiplayer online role-playing game released in October 2001 in North America, and in January 2002 in Europe. The game combines Arthurian lore, Norse mythology, and Celtic mythology with high fantasy. It is set in the period after King Arthur's death, when his kingdom has split into three realms, which are in a constant state of war with each other. Dark Age of Camelot includes both player versus environment (PvE) and realm versus realm (RvR) combat.
Developed by Mythic Entertainment, the game is in large part an adaptation of a previous text-based game Darkness Falls: The Crusade (1999). The development of Dark Age of Camelot was later transferred from Mythic Entertainment to Broadsword Online Games, a newly established studio, which also subsequently took over development of Mythic's other MMO game, Ultima Online.[2][3] Mythic was shut down in May 2014.[4]
As of 2019, a new "progression" server was revealed to be in development, which is said to be limited to the content from the original release, the Shrouded Isles expansion, and the housing zone additions.[5] With regard to "Old Frontiers" returning to the game, the development team plans to poll the community for their preference.[6]