Dark Rift

Dark Rift
Cover art
Developer(s)Kronos Digital Entertainment
Publisher(s)Vic Tokai
Designer(s)Stan Liu
Albert Co
Matt Arrington
Andy Koo
Ted Wornock
John Paik
Platform(s)Nintendo 64, Windows
ReleaseNintendo 64
  • NA: July 8, 1997[1]
  • EU: July 30, 1997
Windows
  • NA: October 22, 1997
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Dark Rift is a 1997 3D fighting video game for the Nintendo 64 and Microsoft Windows, developed by Kronos Digital Entertainment and published by Vic Tokai. It is notable for being the first N64 game (and one of few) to run at 60 frames per second.[2] Dark Rift is considered the sequel to 1995's Criticom.

While having been referred to as Nintendo 64's first native fighting game,[3] in actuality it started development as a Sega Saturn game.[4][5] In addition, it was originally announced that the Windows version of the game would precede the Nintendo 64 version by one month.[6]

  1. ^ IGN staff (July 8, 1997). "Dark Rift Arrives". IGN. Ziff Davis. Retrieved December 27, 2020.
  2. ^ Perry, Doug (July 10, 1997). "Dark Rift". IGN. Ziff Davis. Retrieved December 27, 2020.
  3. ^ Gertsmann, Jeff (July 10, 1997). "Dark Rift Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Archived from the original on October 21, 2012. Retrieved December 27, 2020.
  4. ^ "Dark Rift (Preview)". Electronic Gaming Monthly. No. 84. July 1996. p. 77.
  5. ^ "E3: Dark Rift". GamePro. No. 95. IDG. August 1996. p. 49. Retrieved December 27, 2020.
  6. ^ "In the Studio". Next Generation. No. 24. Imagine Media. December 1996. p. 17. Retrieved December 27, 2020. Dark Rift has been penciled in for launch in April '97, one month after the title appears on PC.