Darkest Dungeon | |
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Developer(s) | Red Hook Studios |
Publisher(s) | Red Hook Studios[a] |
Director(s) | Chris Bourassa |
Producer(s) | Tyler Sigman |
Designer(s) | Tyler Sigman |
Programmer(s) |
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Artist(s) |
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Composer(s) | Stuart Chatwood |
Platform(s) | |
Release | January 19, 2016
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Genre(s) | Role-playing, roguelike |
Mode(s) | Single-player |
Darkest Dungeon is a roguelike role-playing video game developed and published by Red Hook Studios. The game was first released for Microsoft Windows and OS X in January 2016, which followed a year-long early access development period. Later that year, it was released for PlayStation 4, PlayStation Vita, and Linux, with a port for iOS being released in 2017, and ports for Nintendo Switch and Xbox One being released by 2018.
Darkest Dungeon has the player manage a roster of heroes to explore dungeons below a gothic mansion the player has inherited. Played out in a mix of real-time movement and turn-based combat, a core feature of Darkest Dungeon is the stress level of each hero that increases with further exploration and combat; a character sustaining a high-stress level may gain afflictions that will hamper, or possibly enhance, their performance as an explorer. The Stress Symbol, or Iron Crown, a crescent with five inward-facing spikes, is also in the game's logo.
The game received positive reviews from critics, garnering several award nominations, and went on to sell over two million copies. A sequel, Darkest Dungeon II, was released in May 2023 and a board game adaptation is also in development.[2]
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