Darkwatch | |
---|---|
Developer(s) | High Moon Studios |
Publisher(s) | |
Director(s) | Chris Ulm Emmanuel Valdez Clinton Keith |
Producer(s) | John Rowe Brian Johnson Steven B. Sargent |
Designer(s) | Paul O'Connor Brent Disbrow Matt Tieger |
Programmer(s) | Stephane Etienne |
Artist(s) | Farzad Varahramyan Sean Miller Francis Tsai |
Writer(s) | Paul O'Connor Chris Ulm |
Composer(s) | Mike Reagan Asdru Sierra |
Engine | RenderWare |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Darkwatch (also known as Darkwatch: Curse of the West) is a 2005 first-person shooter video game for the PlayStation 2 and Xbox. It was developed by High Moon Studios (formerly Sammy Studios) and published by Capcom in the United States and by Ubisoft in Europe and Australia.
The game mixes the Western, horror and steampunk genres, telling the story of Jericho Cross, an outlaw gunfighter in the late 19th-century American Frontier who has been turned into a vampire and forcibly recruited by the titular monster-hunting secret organization to fight against supernatural forces.
Darkwatch was met with a generally positive critical reception, acclaimed in particular for its relatively unique horror Western setting and artistic merits. The game was accompanied by an extensive promotional campaign and was planned to be the first installment of a new media franchise, but its sequel got canceled in 2007 and the film adaptation remains in development hell.