Daytona USA: Championship Circuit Edition | |
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Developer(s) | Sega AM3 |
Publisher(s) | Sega |
Director(s) | Ryuichi Hattori |
Producer(s) | Noriyoshi Oba |
Artist(s) | Shiro Kinemura |
Composer(s) |
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Platform(s) | Sega Saturn, Microsoft Windows |
Release | Saturn Windows |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Daytona USA: Championship Circuit Edition, or Daytona USA: Circuit Edition in Japan, is a racing game by Sega, specifically designed for the Sega Saturn. Released in 1996, it is a reworked and extended version of the original Daytona USA, and was developed by Sega AM3, the same team that oversaw the Saturn port of Sega Rally Championship,[4] by using a modified version of the Sega Saturn engine of Sega Rally Championship.[5]
This version was originally released in Europe and North America, with some modifications done in the subsequent Japanese release. Improvements over the original Sega Saturn version of Daytona USA include a drastic reduction in popup, increased framerate (now a consistent thirty frames per second), a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analogue control pad and Arcade Racer steering wheel, and a ghost mode.[4] The European release does not feature the "black bars" at the top and bottom of the screen that are present in the majority of PAL games of the era[6] - the box boasts "slick new full screen graphics".
It was also separately released in North America for the Saturn as a Netlink-compatible title, entitled Daytona USA: CCE Netlink Edition.[7]