DeFRaG

DeFRaG
Developer(s)DeFRaG team
Designer(s)Programming
Cyril "cgg" Gantin
Cliff "m00m1n" Rowley
John "Ozone-Junkie" Mason

Additional code

Challenge Promode
Piotr "Camping Gaz" ("CGaz") Zambrzycki
"BeRsErKeR"
"Firestarter"
"w3sp"
Ian McGinnis
marky
Engineid Tech 3 (Quake III Arena)
Platform(s)Mac OS X, Linux, Microsoft Windows
Release1.92.02 (beta)
1.91.31
Genre(s)First-person shooter
Mode(s)Single player, Multiplayer

DeFRaG (also capitalised as defrag, abbreviated as df, and its name comes from « Défis Fragdome ») is a free software modification for id Software's first-person shooter computer game Quake III Arena (Q3A). The mod is dedicated to player movements and trickjumping.[nb 1] It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping.[1][2] Hence it constitutes an exception among other Q3A mods.[3]

The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and learning tools. Specially designed maps are provided that will rely on the player's movement abilities to be completed up to the finish line, while standard Q3A maps and Capture the Flag (CTF) fast captures are supported as well. Furthermore gamespace physics from both the original Q3A and the Challenge ProMode Arena (CPMA) mod are supported.

The modification was released to the public in ca. September–October 2000.[4] In 2002 DeFRaG was selected as "Mod of the Week" at Planet Quake.[5]


Cite error: There are <ref group=nb> tags on this page, but the references will not show without a {{reflist|group=nb}} template (see the help page).

  1. ^ Bourmaud, Gaëtan; Rétaux, Xavier (2002). "Rapports entre onception institutionnelle et conception dans I'usage". ACM International Conference Proceeding Series 32: Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine). Poitiers, France: ACM. pp. 137–144. doi:10.1145/777005.777024. ISBN 1-58113-615-3.
  2. ^ Readme. DeFRaG 1.91.08 official documentation. 2005.
  3. ^ Sotamaa, Olli (December 1, 2003). "Computer game modding, intermediality and participatory culture: New Media? New Theories? New Methods?" (PDF). The Sandbjerg Estate, Aarhus University Conference Centre. {{cite journal}}: Cite journal requires |journal= (help)
  4. ^ Gantin, Cyril (September 26, 2009). "DeFRaG official website". Archived from the original on July 8, 2010. Retrieved June 20, 2010. Anonymous: When was this mod first released? Cyril "cgg" Gantin: Around October 2000, in France, I think - maybe a month earlier. We moved to Planetquake and started publicizing the mod outside the French community some months later.
  5. ^ "Mod of the Week: DeFRaG". Planet Quake. October 17, 2002. Archived from the original on December 24, 2007. Retrieved April 9, 2008.