Dead Rising 4 | |
---|---|
Developer(s) | Capcom Vancouver |
Publisher(s) | Microsoft Studios[a] |
Director(s) | Joe Nickolls[1] |
Producer(s) | Eduardo Agostini David McAnerin Peter Sobczak |
Designer(s) | Brent Arnst |
Programmer(s) | Dee Jay Randall |
Artist(s) | Geoff Coates |
Writer(s) | Jeffrey Campbell Shannon Campbell |
Composer(s) | Oleksa Lozowchuk |
Series | Dead Rising |
Platform(s) | |
Release | December 6, 2016
|
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Dead Rising 4 is a 2016 action-adventure game developed by Capcom Vancouver and published by Microsoft Studios. The game was released for Windows and Xbox One on December 6, 2016.[2][3] It is the sequel to Dead Rising 3 and the fourth installment in the Dead Rising series. It features the return of Frank West, and is set in a rebuilt Willamette, Colorado during the Winter holiday season.
Dead Rising 4 received mixed reviews from critics, who praised the gameplay and the return of Frank West; however, a decline in overall quality and some technical problems were cited as negatives. A Windows version for Steam was released in March 2017, published by Capcom.[4] A PlayStation 4 version of the game, titled Dead Rising 4: Frank's Big Package, was released on December 5, 2017.[5]
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).