Dead Space: Extraction | |
---|---|
Developer(s) | |
Publisher(s) | Electronic Arts |
Director(s) |
|
Producer(s) |
|
Designer(s) | John Calhoun |
Artist(s) | Jonathan Hackett |
Writer(s) | Antony Johnston |
Composer(s) | Jason Graves |
Series | Dead Space |
Engine | EngineX |
Platform(s) | |
Release | WiiPlayStation 3 |
Genre(s) | Rail shooter |
Mode(s) |
Dead Space: Extraction is a 2009 rail shooter co-developed by EA Redwood Shores and Eurocom and published by Electronic Arts for the Wii. A port for PlayStation 3 was released in 2011 alongside Dead Space 2. A spin-off within the Dead Space series and a prequel to the original game, the story follows survivors from the Aegis VII mining colony as the planet and newly-arrived ship USG Ishimura is overrun by deadly monsters called Necromorphs. Gameplay involves going through scripted sequences with different characters, using assigned weapons to kill Necromorphs by severing their limbs. Each version respectively supported the Wii Zapper and PlayStation Move peripherals.
Conceived during the development of Dead Space, production began in 2008 using Eurocom's EngineX game engine. Electronic Arts treated it as a test for mature games in the Wii gaming market. The aim was to create a survival horror experience within the genre and hardware limitations. The script was written by Antony Johnston, who worked on the original game and its expanded media. Jason Graves and Don Veca respectively returned as composer and audio director. The original release met with poor sales but good reviews, with critics praising its gameplay and use of the Dead Space setting while faulting pacing issues and a lack of content. Reviewers of the PS3 port praised its Move usage, but faulted the low graphical quality.