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Deadline | |
---|---|
Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Marc Blank |
Engine | Z-machine |
Platform(s) | Amiga, Amstrad CPC, Amstrad PCW, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC, Mac, Osborne 1, TI-99/4A, TRS-80 |
Release | 1982 |
Genre(s) | Mystery, Interactive fiction |
Mode(s) | Single-player |
Deadline is an interactive fiction detective video game published by Infocom in 1982. Written by Marc Blank, it was Infocom's third game. It was released for the Amstrad CPC, Apple II, Atari 8-bit computers, Commodore 64, IBM PC (as a self-booting disk), Osborne 1, TRS-80, and later for the Amiga and Atari ST.
Deadline was Infocom's first mystery game, their first non-Zork game, and the game that started their tradition of feelies. The number of NPCs, the independence of their behavior from the player's actions, and the parser's complexity were considered revolutionary at the time of the game's release.[not verified in body] Also innovative was its use of "feelies"; physical documents that came with the game to help the player solve the mystery, resulting in its more expensive cost relative to other text adventures of the time.[1]