Deathwatch | |
---|---|
![]() Misspelled title screen | |
Developer(s) | Data Design Interactive |
Publisher(s) | Atari Corporation |
Producer(s) | Eamonn Barr[1] |
Designer(s) | John Court[1] |
Programmer(s) | Ben Whitlock[1] |
Artist(s) | Richard Priest[1] |
Composer(s) | Darren Wood[1] |
Platform(s) | Atari Jaguar |
Release | Unreleased |
Genre(s) | Platform, run and gun |
Mode(s) | Single-player, multiplayer (up to two players)[2] |
Deathwatch is an unreleased run and gun platform video game that was in development by Data Design Interactive and planned to be published by Atari Corporation on a scheduled December 1995 release date exclusively for the Atari Jaguar.[3][4] It was the only game in development by DDI for the system.
Taking control of an anthropomorphic bug character wielding a gun, players would have needed to traverse through multiple levels while fighting against enemies and avoiding obstacles along the way. Deathwatch was demonstrated during the first Electronic Entertainment Expo held in 1995, featuring a visual style similar to that of Plok on the Super NES.[5][6]
Atari Corp. halted and terminated development of Deathwatch along with multiple upcoming projects for the platform in March 1996,[7] before merging with JT Storage in a reverse takeover the next month of the same year,[8][9] while the game's source code has become lost with time.[10]
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