Deep Fear

Deep Fear
European cover art
Developer(s)System Sacom[a]
Publisher(s)Sega
Director(s)Hiroyuki Maruhama
Kunihiro Shirahata
Producer(s)Noriyoshi Ohba
Rieko Kodama
Koichi Sato
Artist(s)Emi Konno
Yasushi Nirasawa
Writer(s)Yuzo Sugano
Composer(s)Kenji Kawai
Platform(s)Sega Saturn
Release
  • JP: 16 July 1998
  • EU: 24 July 1998
  • UK: 18 September 1998
Genre(s)Survival horror
Mode(s)Single-player

Deep Fear[b] is a 1998 survival horror video game co-developed by System Sacom and Sega CS2, and published by Sega for the Sega Saturn. Set on the underwater Big Table research facility in the Pacific Ocean, the player controls John Mayor as an unknown infection begins transforming the facility staff into hostile mutants. John explores the Big Table, gathering items and resources while fighting enemies and looking for a way to escape the facility.

The game was designed as a science fiction take on the Japanese "Mansion Mystery" genre, with the aim being to create fear from the environments and monsters. Notable staff included co-producer Rieko Kodama, prolific composer Kenji Kawai, and artist Yasushi Nirasawa as monster designer. The game met with mixed to positive reviews from critics; praise was given to its music and elements of its gameplay−which was often compared to Resident Evil, while reactions to its graphics were mixed and the voice acting was panned.
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