Deep Fear | |
---|---|
European cover art | |
Developer(s) | System Sacom[a] |
Publisher(s) | Sega |
Director(s) | Hiroyuki Maruhama Kunihiro Shirahata |
Producer(s) | Noriyoshi Ohba Rieko Kodama Koichi Sato |
Artist(s) | Emi Konno Yasushi Nirasawa |
Writer(s) | Yuzo Sugano |
Composer(s) | Kenji Kawai |
Platform(s) | Sega Saturn |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Deep Fear[b] is a 1998 survival horror video game co-developed by System Sacom and Sega CS2, and published by Sega for the Sega Saturn. Set on the underwater Big Table research facility in the Pacific Ocean, the player controls John Mayor as an unknown infection begins transforming the facility staff into hostile mutants. John explores the Big Table, gathering items and resources while fighting enemies and looking for a way to escape the facility.
The game was designed as a science fiction take on the Japanese "Mansion Mystery" genre, with the aim being to create fear from the environments and monsters. Notable staff included co-producer Rieko Kodama, prolific composer Kenji Kawai, and artist Yasushi Nirasawa as monster designer. The game met with mixed to positive reviews from critics; praise was given to its music and elements of its gameplay−which was often compared to Resident Evil, while reactions to its graphics were mixed and the voice acting was panned.
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