Defender (2002 video game)

Defender
North American box art
Developer(s)7 Studios (PS2)
Inevitable Entertainment (GC, Xbox)
Outlook Entertainment (GBA)
Lavastorm (Mobile)
Digital Eclipse (Xbox 360)
Publisher(s)Midway
THQ (Mobile)
Director(s)George Collins
Producer(s)Matthew Candler
Christine Thomas
Designer(s)Robert Berger
Richard Bisso
Jeffery Gardiner
Michael Kirkbride
Programmer(s)Brian Hawkins
Artist(s)Miguel Lleras
Writer(s)Robert Berger
Michael Kirkbride
Margaret Stohl
Composer(s)Michael Cohen
Platform(s)PlayStation 2, Xbox, GameCube, Game Boy Advance, mobile, Xbox 360
Release
  • NA: 21 October 2002 (PS2)[2]
  • NA: 4 November 2002 (GC, Xbox)[1]
  • NA: 7 November 2002 (GBA)[1]
  • EU: 24 March 2003
Mobile
13 June 2003
Xbox 360
15 November 2006
Genre(s)Shoot 'em up

Defender (subtitled For All Mankind outside North America) is a shoot 'em up video game developed in October 2002 for the PlayStation 2, and Xbox, and was ported to the GameCube the following month, followed by a port to the mobile phone version published by THQ in 2003. The game was also rereleased for Xbox 360's Live Arcade in November 2006. It is a remake of the 1981 game of the same name. Featuring three-dimensional (3D) graphics, the game is set on multiple planets and moons within the Solar System where the player must defeat waves of invading aliens while protecting astronauts.

A separate version of the game was released for the Game Boy Advance. Despite sharing a name, box art and a release date with the console versions, it is a different game.

  1. ^ a b "Midway Press Release: PR 2002-11-04 A". 11 November 2006. Archived from the original on 11 November 2006. Retrieved 19 March 2023.
  2. ^ "Midway Press Release: PR 2002-10-21 A". 11 November 2006. Archived from the original on 11 November 2006. Retrieved 19 March 2023.