![]() | |
Original author(s) | Christian Murray, Ragnar Svensson |
---|---|
Developer(s) | Defold Foundation |
Stable release | 1.8.1[1] ![]() |
Repository | https://github.com/defold/defold |
Written in | Lua, C++ |
Middleware | Box2D |
Operating system | Windows, macOS, Linux |
Platform | Windows Linux macOS HTML5 iOS Android Nintendo Switch PlayStation 4 PlayStation 5 |
Size | 300 MB (Editor) 976 kB (Build) |
Available in | English |
Type | Game engine |
License | Defold License (Source Available)[2][3] |
Website | defold |
Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation.[4][5][3][6] It is used to create mostly two-dimensional (2D) games,[7] but is fully capable of three-dimensional (3D) as well.[8][9]
Defold is a downloadable desktop app, and ships with its own embedded IDE. Defold targets desktop, mobile, web, and console platforms. The development model of the maintainers (Source-available) keeps the engine free to use, because it is maintained by its community.[4][8][10] Defold has over 30,000 users, and has been used to publish over 100 games.[11] Exported games with Defold typically use less than 100kB RAM[12] and very small bundle sizes, less than 2 MB,[13] due to the Engine's modularization and efficient core.[11][14]