Destiny: Rise of Iron | |
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Developer(s) | Bungie |
Publisher(s) | Activision |
Director(s) | Christopher Barrett |
Producer(s) | Scott Taylor |
Composer(s) |
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Series | Destiny |
Platform(s) | |
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Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
Destiny: Rise of Iron is a major expansion for Bungie's first-person shooter, Destiny. The expansion was released on September 20, 2016, as the fourth and last expansion of Destiny. It revolves around the Fallen enemy race, as they have breached the Wall that surrounds Earth's last safe city and are utilizing the SIVA virus, a Golden Age nanotechnology characterized by self-replication and self-assembly. Lord Saladin, the last known remaining Iron Lord, guides players to become a new generation of Iron Lords and wipe out SIVA. Rise of Iron adds content across the game, including a new campaign, new missions, new player versus environment (PvE) locations, new player versus player (PvP) maps, a new PvP game mode, player gear, weaponry, a new social space, and a new raid.
Unlike the base game and the previous three expansions, which were all available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, Rise of Iron is only available for PlayStation 4 and Xbox One. Upon the expansion's release, retailers issued Destiny: The Collection, which includes Destiny (base game), Rise of Iron, and the previous three expansions, The Dark Below, House of Wolves, and The Taken King.