Deus Ex: Human Revolution

Deus Ex: Human Revolution
Developer(s)Eidos-Montréal[a]
Publisher(s)Square Enix Europe
Director(s)Jean-François Dugas
Producer(s)David Anfossi
Designer(s)
  • François Lapikas
  • Antoine Thisdale
  • Pierre-Francis Lafleur
Programmer(s)
  • Simon Hamelin
  • Julien Bouvrais
Artist(s)Jonathan Jacques-Belletête
Writer(s)Mary DeMarle
Composer(s)Michael McCann
SeriesDeus Ex
Platform(s)
Release
August 23, 2011
  • Microsoft Windows, PlayStation 3, Xbox 360
    • NA: August 23, 2011
    • AU: August 25, 2011
    • EU: August 26, 2011
    Mac OS X
    • WW: April 26, 2012
    Wii U
    • NA: October 22, 2013
    • AU: October 24, 2013
    • EU: October 25, 2013
Genre(s)Action role-playing, immersive sim, first-person shooter, stealth
Mode(s)Single-player

Deus Ex: Human Revolution is an action role-playing game developed by Eidos-Montréal and published by Square Enix's European branch for PlayStation 3, Windows, and Xbox 360 in August 2011. A version for OS X was released in April 2012. The game is a prequel to the original Deus Ex (2000) and the third installment in the Deus Ex series. The gameplay combines first-person shooter, stealth, and role-playing elements. It features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.

Set in the year 2027, players control Adam Jensen, a security officer for Sarif Industries, a company which develops controversial artificial organs dubbed "augmentations". After an attack on Sarif, Jensen undergoes extensive augmentation and investigates the shadowy organization behind the attack. The story explores themes of transhumanism and the growing power of megacorporations and their impact on social class. It also uses the series' cyberpunk setting and conspiracy theory motif.

Development of Human Revolution began in 2007 with a small team within the fledgling Eidos-Montréal studio after failed attempts to create a sequel at original developer Ion Storm following Deus Ex: Invisible War (2003). The two key influences were the myth of Icarus, a thematic element carried over from Deus Ex, and the artwork and ideas of the Renaissance, which influenced the story, graphics, and music while combining with the series' typical cyberpunk elements. The open-ended gameplay was tricky for the team to achieve; the boss battles were outsourced to another developer due to time constraints. The music, composed by Michael McCann, focused on ambience and three-layered compositions over character themes and overt melodies. Human Revolution was announced in 2007, soon after its beginning development. Its title and release window were announced in 2010. After release, a downloadable episode, The Missing Link, was developed, featuring gameplay improvements. A director's cut, featuring further improvements and additional content, was released in October 2013 for the original platforms and Wii U.

Human Revolution received critical acclaim for its player-driven plot, gameplay, and freedom of choice in the story and character customization. The major criticisms went to its boss fights and technical problems. The director's cut was praised for its revamped gameplay. By November 2011, the original version had sold 2.18 million units. The game was followed up with a spin-off, The Fall in 2013, and a direct sequel, Mankind Divided in 2016.

  1. ^ "Deus Ex: Human Revolution". Nixxes. Archived from the original on September 6, 2019. Retrieved June 5, 2022.


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