Deus Ex: The Fall

Deus Ex: The Fall
Developer(s)N-Fusion Interactive[a]
Publisher(s)Square Enix Europe
Director(s)Jeffrey Birns
Producer(s)Joe Parisi
Designer(s)Tyler Munden
Programmer(s)
  • Jason Zisk
  • Matt Orlando
  • Josh Letellier
Artist(s)Carissa Isolano
Writer(s)
Composer(s)Michael McCann
SeriesDeus Ex
EngineUnity
Platform(s)
ReleaseiOS
  • WW: July 11, 2013
Android
  • WW: January 22, 2014
Windows
  • WW: March 18, 2014
  • EU: May 9, 2014 (retail)
Genre(s)Action role-playing, first-person shooter, stealth
Mode(s)Single-player

Deus Ex: The Fall is an action role-playing video game developed by N-Fusion Interactive under the supervision of Eidos-Montréal. A spin-off of the Deus Ex series, the game was published by Square Enix's European branch for iOS in 2013. Android and Windows versions released in 2014. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in Panama City and quests which grant experience and allow customization of the main character's abilities.

The Fall is set in a near-future cyberpunk Earth where the covert Illuminati seek to exert control over the world as a technological revolution prompts the development of advanced artificial organs dubbed "Augmentations". Set after the spin-off novel Deus Ex: Icarus Effect but during the events of Deus Ex: Human Revolution, the story follows fugitives Ben Saxon and Anna Kelso as they hide from the forces of the Illuminati. While intended as the first in an episodic narrative, the story remains incomplete.

Development of The Fall started in 2012 and lasted twelve months. The team, between twelve and fifteen people, also consulted staff from Human Revolution to ensure consistency between the two products. The team used assets from Human Revolution as references to create the game's environments, and Michael McCann composed new tracks for the game. Reception of the mobile version was mixed, but many critics praised it as a serviceable attempt at translating Deus Ex into the mobile format. The Windows version saw negative responses from critics due to technical and control issues.

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