Deus Ex | |
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Developer(s) | Ion Storm[a] |
Publisher(s) | Eidos Interactive[b] |
Director(s) | Warren Spector |
Producer(s) | Warren Spector |
Designer(s) | Harvey Smith |
Programmer(s) | Chris Norden |
Artist(s) |
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Writer(s) |
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Composer(s) | |
Series | Deus Ex |
Engine | Unreal Engine 1[1] |
Platform(s) | |
Release | |
Genre(s) | Immersive sim, first-person shooter, action role-playing, stealth |
Mode(s) | Single-player, multiplayer |
Deus Ex is a 2000 action role-playing video game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati.
Deus Ex's gameplay combines elements of the first-person shooter with stealth elements, adventure, and role-playing genres, allowing for its tasks and missions to be completed in a variety of ways, which in turn lead to differing outcomes. Presented from the first-person perspective, the player can customize JC Denton's various abilities such as weapon skills or lockpicking, increasing his effectiveness in these areas; this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player can complete side missions away from the primary storyline by moving freely around the available areas, which can reward the player with experience points to upgrade abilities and alternative ways to tackle main missions. Powered by Unreal Engine 1, the game was released for Microsoft Windows in June 2000, with a Mac OS port following the next month. A modified version of the game was released for the PlayStation 2 in 2002 as Deus Ex: The Conspiracy. In the years following its release, Deus Ex has received additional improvements and content from its fan community.
The game received critical acclaim, including being named "Best PC Game of All Time" in PC Gamer's "Top 100 PC Games" in 2011 and a poll carried out by the UK gaming magazine PC Zone. Deus Ex was praised for its ambitious plot, the freedom of its immersive gameplay, world-building and diversity of character customization and choices, but its graphics and voice acting polarized critics. It received several Game of the Year awards, drawing praise for its pioneering designs in player choice and multiple narrative paths. Deus Ex is regarded as one of the best video games of all time. It has sold more than 1 million copies, as of April 23, 2009. The game led to a series, which includes the sequel Deus Ex: Invisible War (2003), and three prequels: Deus Ex: Human Revolution (2011), Deus Ex: The Fall (2013), and Deus Ex: Mankind Divided (2016).
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