Die Hard: Vendetta | |
---|---|
Developer(s) | Bits Studios |
Publisher(s) | Vivendi Universal Games[a] Fox Interactive |
Director(s) | Mario Aguera |
Designer(s) | Mario Aguera Danny Carr |
Programmer(s) | Steven Goodwin |
Artist(s) | Derek Siddle |
Writer(s) | Mario Aguera Danny Carr |
Composer(s) | Frank R. Favre Dylan Beale Giedrius Kudzinskas |
Platform(s) | GameCube, PlayStation 2, Xbox |
Release | GameCubePlayStation 2 & Xbox
|
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Die Hard: Vendetta is a 2002 first-person shooter video game developed by Bits Studios and published by Fox Interactive and Vivendi Universal Games for the GameCube. It was later released for the PlayStation 2 and Xbox only in Europe in 2003. Taking place after the first three Die Hard films, players take on terrorists as John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. member in the game. The game received mixed reviews from critics.
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).