Die Hard Arcade | |
---|---|
Developer(s) | Sega AM1 Sega Technical Institute |
Publisher(s) | Sega |
Director(s) | Makoto Uchida |
Producer(s) | Roger Hector Rikiya Nakagawa Makoto Uchida |
Designer(s) | Makoto Uchida |
Programmer(s) | Hiroshi Ando |
Artist(s) | Kunitake Aoki Tatsuto Kumada |
Composer(s) | Howard Drossin |
Platform(s) | Arcade, Sega Saturn, PlayStation 2, PlayStation Network |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single-player, multiplayer |
Arcade system | ST-V[5] |
Die Hard Arcade, known as Dynamite Deka (ダイナマイト刑事, Dainamaito Deka, lit. Dynamite Detective) in Japan, is an arcade beat 'em up video game released by Sega. It was the first beat 'em up to use texture-mapped 3D polygon graphics,[5] and used a sophisticated move set by contemporary beat 'em up standards, often being likened to a fighting game in this respect.[6] It also features quick time events, the ability to combine items to make more powerful weapons, and in two-player mode the ability to perform combined special moves and combos.
The game was published in cooperation with Fox Interactive and was a licensed product based on the Die Hard movie franchise. Because Sega did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of the Die Hard license and published as an original property.
Similarly to hit action films of the time, Die Hard Arcade is dominated by over-the-top, largely gore-free violence which is played for comedic effect.[6] Released in 1996 for arcades, the game was ported to the Sega Saturn in 1997 and the PlayStation 2 (Japan only) in the Sega Ages line in 2006. A sequel, Dynamite Cop, was released for arcades and Dreamcast in 1998 without the Die Hard license.
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