Die Hard Trilogy 2: Viva Las Vegas

Die Hard Trilogy 2: Viva Las Vegas
Developer(s)n-Space
Publisher(s)Fox Interactive
Producer(s)Marcus Lindblom
Gary Sheinwald
Designer(s)Andy Paciga
Joel Carrol
Rik Levins
Programmer(s)Shawn Leaf
John M. Meyers
Artist(s)Bradley Weckman
W. Randy King
Platform(s)PlayStation, Windows
ReleasePlayStation
  • NA: February 29, 2000[1]
  • EU: April 28, 2000
Windows
Genre(s)Third-person shooter, light gun shooter, racing
Mode(s)Single-player

Die Hard Trilogy 2: Viva Las Vegas is a video game developed by n-Space and published by Fox Interactive for Microsoft Windows and PlayStation in 2000. It is a sequel to Die Hard Trilogy, which was based on the Die Hard series of action movies. Like its predecessor, the game features three distinct genres; a third-person shooter, a light gun game, and an action driving game. Unlike Die Hard Trilogy, which has three separate storylines based on the first three Die Hard films, Die Hard Trilogy 2 has a single original storyline that alternates between the three genres throughout the levels.

  1. ^ IGN staff (February 29, 2000). "Fox Ships Die Hard Sequel". IGN. Ziff Davis. Archived from the original on October 31, 2023. Retrieved November 15, 2023.
  2. ^ Bye, John "Gestalt" (July 21, 2000). "UK releases". Eurogamer. Gamer Network. Archived from the original on April 25, 2023. Retrieved November 15, 2023.
  3. ^ Fudge, James (March 8, 2000). "Die Hard Trilogy 2: Viva Las Vegas Ships". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 25, 2003. Retrieved June 25, 2021.