Digital Devil Story: Megami Tensei II | |
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Famicom cover art | |
Developer(s) |
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Publisher(s) |
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Director(s) | Kouji Okada |
Artist(s) | Kazuma Kaneko |
Writer(s) |
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Composer(s) | Tsukasa Masuko |
Series | Megami Tensei |
Platform(s) | Famicom, Super Famicom, mobile |
Release | Famicom
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Digital Devil Story: Megami Tensei II[a] is a role-playing video game developed by Atlus and published by Namco for the Famicom. An enhanced Super Famicom port was developed by Opera House and released by Atlus in 1995. The second entry in the Megami Tensei series, the gameplay features the unnamed protagonist exploring a post-apocalyptic wasteland, battling and recruiting demons as they are pushed into taking part in a conflict between the demonic forces of Lucifer and the army of the One True God.
Development began in 1987 following the release of Digital Devil Story: Megami Tensei. While the first game was an adaptation of a novel trilogy, Megami Tensei II has an original story that examines preconceptions surrounding the portrayal of order and chaos. Kouji Okada and Tsukasa Masuko returned as director and composer, while artwork was designed by Kazuma Kaneko. The game received critical acclaim upon release, was partially remade in the 1992 Super Famicom title Shin Megami Tensei, and is regarded as an influential entry in the series.
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