Developer(s) | Pixelux |
---|---|
Stable release | 1.0
/ May 2010 |
Operating system | Unix, Linux, Mac, Windows, Xbox 360, PS3 |
License | Proprietary |
Website | www |
Digital Molecular Matter (DMM) is a proprietary middleware physics engine developed by Pixelux for generating realistic destruction and deformation effects. The offline version can support high-resolution simulations for use in film special effects. The real-time version is designed for video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional real-time simulation engines, which tend to be based on rigid body kinematics, the use of finite element analysis (FEA) allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object or portion of an object, which allow the object to behave as it would in the real world (ice, gummy bear, etc.). In addition, the properties of objects or parts of objects can be changed at runtime, allowing for additional interesting effects.
DMM can be authored or used in Maya or 3ds Max to create simulation-based visual effects.