Dino Crisis 2 | |
---|---|
Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom
|
Director(s) | Shu Takumi |
Producer(s) | Hiroyuki Kobayashi |
Artist(s) | Kazunori Tazaki |
Writer(s) |
|
Composer(s) | Sayaka Fujita Makoto Tomozawa |
Series | Dino Crisis |
Platform(s) | PlayStation, Windows |
Release | PlayStation Windows |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Dino Crisis 2[a] is a 2000 action-adventure game developed by Capcom Production Studio 4[4] and published by Capcom for the PlayStation. It is the second installment in the Dino Crisis series, with designer Shu Takumi taking over as game director from Shinji Mikami from the first game. The narrative continues the story of special operative Regina, who must deal with the fallout of a time-distorting event which transports a research base and the surrounding area through time. Regina and team leader Dylan Morton must battle against dinosaurs in order to find a way to get back to the present.
Dino Crisis 2 forgoes its predecessor's survival horror gameplay in favor of more arcade-style action elements. These include a wide variety of weapons and "Extinction Points" dropped by enemies, which can buy and upgrade the player's gear. These changes are accompanied by the inclusion of many of the abandoned ideas for the first title, with many more enemy-types and a greater number of enemies appearing on screen at once, creating a more claustrophobic experience. Forgoing 3D environments and using pre-rendered backgrounds allowed for the game to be set in a jungle-setting, a scrapped idea from the first game due to technical limitations.
Upon release, Dino Crisis 2 was a critical and commercial success, selling 1.19 million copies on Playstation, although this was less than its predecessor. Critics found the game to be far less derivative of similar Capcom series Resident Evil, with its action elements, atmosphere, and backgrounds being praised. Some reviewers were mixed on the lack of survival horror elements, although it was still described as scary due to the intensity of dinosaur encounters. The game was ported to Windows in 2002 while a PlayStation 2 version was announced but never released.
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