Dino Rex | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | Chiho Kimura Takatsuna Senba |
Producer(s) | Ichiro Fujisue Masaki Ogata |
Designer(s) | Naomitsu Abe Yosuke Tsuda Takaaki Tomita |
Programmer(s) | Masahiro Okamoto Takamasa Hori Takayuki Shinma |
Artist(s) | Masahiro Terakoshi Masami Kikuchi Tatsuya Ushiroda |
Composer(s) | Hiroshige Tonomura Y. Ohashi |
Platform(s) | Arcade, PlayStation 2, Nintendo Switch |
Release | |
Genre(s) | Fighting |
Mode(s) | |
Arcade system | Taito F2 System[3] |
Dino Rex[a] is a fighting arcade video game developed and originally released by Taito in Japan in November 1992.[4][5] Set during the 25th century BC on a prehistoric South America, players assume the role of a warrior commanding his dinosaur companion as he enters a tournament held by the current titular king in order to become the next ruler while facing matches against other rivals. Its gameplay consists of one-on-one fights, with a main three-button configuration, featuring special moves and combo techniques.
Produced under the working title "Project D-Rex", Dino Rex was created by most of the same team behind Gun Frontier and Metal Black, including director Takatsuna Senba and was originally intended to be a shoot 'em up game but it was instead retooled into a fighting title due to the success of games like Capcom's 1991 Street Fighter II: The World Warrior.[4][6][7][8][9] It uses stop motion animation for its dinosaur fighters, predating Atari Games' 1994 Primal Rage by two years.[8][9] Initially launched for the arcades, it was re-released only in Japan under the compilation for PlayStation 2 titled Taito Memories II Jōkan on 25 January 2007.[9][10] Taito re-released the game on Nintendo Switch in Japan in August 2023 as part of the Taito Milestones 2 collection.[11]
Dino Rex has been met with negative reception from reviewers since its release, who criticized aspects such as the visuals, controls and difficulty.
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