Disciples III: Renaissance | |
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Developer(s) | .dat |
Publisher(s) |
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Producer(s) | Alexey Ilyin |
Designer(s) | Dmitriy Demyanovskiy |
Programmer(s) | Dmitriy Demyanovskiy |
Artist(s) | Andrey Ivanchenko Nikolay Kovalec |
Composer(s) | Daniel Sadowski |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Disciples III: Renaissance is a turn-based strategy video game.The game developer is the Russian studio .dat and published by Akella and Kalypso Media. The project was in development since the summer of 2005.[citation needed]
The player assumes the role of one of the lords of Nevendaar. This new episode contains three playable races, 'The Empire', 'The Legions of the Damned' and the 'Elven Alliance', with the remaining factions making an addition in planned expansions. The battle system is completely different from that of previous Disciples games. Units are able to move around the battlefield and make use of terrain for fortifications.[4] The player's hero is highly customizable. His abilities as well as his armour and weapons can be changed. All of the equipment changes are noticeable on the actual character model.
Disciples III: Renaissance uses .dat's in-house Virtual Dream engine.[5]