Disney's Aladdin | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Producer(s) | Tatsuya Minami Hironobu Takeshita |
Designer(s) | Shinji Mikami |
Composer(s) | Yuki Iwai Yuko Takehara Setsuo Yamamoto |
Series | Aladdin |
Platform(s) | SNES, Game Boy Advance |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Disney's Aladdin[a] is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System,[2] based on the 1992 animated Disney film of the same name. Disney's Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu.[3] It was designed by Shinji Mikami.[4]
The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for the Sega Genesis.[5] The two games vary in some respects; in the Genesis game, Aladdin wields a scimitar, which is not the case in the Capcom game.[4] The Capcom game was ported to the Game Boy Advance (GBA) in Japan on August 1, 2003, in Europe on March 19, 2004,[6] and in North America on September 28, 2004.
Capcom USA has released Disney's Aladdin for the Super Nintendo Entertainment System.
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