Disney's Aladdin (Sega Genesis video game)

Disney's Aladdin
Cover art for the Sega Genesis version
Developer(s)Virgin Games USA
Jaguar Software (Amiga, DOS)
Crawfish Interactive (GBC)
Publisher(s)Genesis
Sega
DOS, Amiga, NES, Game Boy
Virgin Interactive Entertainment
Game Boy Color
Ubi Soft
Director(s)David Perry
Producer(s)
Designer(s)
  • David Bishop
  • Bill Anderson
  • Tom Tanaka
  • Seth Mendelsohn
Programmer(s)David Perry
John Twiddy (Amiga)
Artist(s)Nick Bruty
Hugh Riley, Teoman Irmak (DOS, Amiga)
Composer(s)
SeriesAladdin
Platform(s)Sega Genesis, DOS, Amiga, NES, Game Boy, Game Boy Color, Microsoft Windows
Release
October 19, 1993
  • Sega Genesis
    • NA: October 19, 1993[2]
    • EU: October 22, 1993[1]
    • JP: November 12, 1993
    MS-DOS
    • WW: 1994
    Amiga
    NES
    • EU: December 31, 1994
    • AU: 1994
    Game Boy
    • EU: December 8, 1994
    • NA: October 1995
    Windows
    Game Boy Color
    • NA: November 7, 2000
    • EU: November 20, 2000
Genre(s)Platformer
Mode(s)Single-player

Disney's Aladdin is a platform game based on the 1992 film of the same name developed by Virgin Games USA. The game was released by Sega for the Sega Genesis on October 19, 1993 as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

The game is one of the best-selling Genesis games with four million copies sold. It also received a number of adapted ports for other platforms, such as the NES, Game Boy, Game Boy Color, Amiga, and DOS computers.

  1. ^ "Dixons Released Tomorrow". Newspapers.com. October 21, 1993. Retrieved July 20, 2024. (subscription required)
  2. ^ "Sega Genesis Systems & Software Values". Newspapers.com. October 3, 1993. Retrieved July 19, 2024. (subscription required)