Dissidia 012 Final Fantasy | |
---|---|
Developer(s) | Square Enix 1st Production Department[4] |
Publisher(s) | Square Enix |
Director(s) | Mitsunori Takahashi |
Producer(s) | Ichiro Hazama |
Programmer(s) | Ryuji Ikeda |
Artist(s) | Mihoko Ishii |
Writer(s) | Akiko Ishibashi Saori Itamuro |
Composer(s) | Takeharu Ishimoto |
Series | Final Fantasy |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Dissidia 012 Final Fantasy (pronounced as Dissidia Duodecim Final Fantasy[a]) is a fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011.[4] The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor.[5]
The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them. Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories. Fights in Dissidia 012 were given the ability to counteract enemies' strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.
Development of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts. Dissidia 012 has been well received, with publications calling it one of the best PlayStation Portable games.
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