Dizzy (Guilty Gear)

Dizzy
Guilty Gear character
First gameGuilty Gear X (2000)
Created byDaisuke Ishiwatari[1]
Voiced byKazue Fujita[2]

Dizzy (Japanese: ディズィー, Hepburn: Dizī) is a character in Arc System Works' Guilty Gear fighting game series. Created by Daisuke Ishiwatari and first appearing in the 2000 video game Guilty Gear X, she acts as the game's final boss. Designed to resemble an angel, Ishiwatari wanted to illustrate the contrast of a character feared for her abilities despite her appearance. Her wings Necro and Undine have distinct personalities, attacking on her behalf due to her nature of hating conflict. Since her initial appearance she has returned as a playable character in most subsequent Guilty Gear series titles, as well as several mobile games and the ecchi game Queen's Gate: Spiral Chaos. In all appearances, she is voiced by Kazue Fujita.

Dizzy has been well received since her release, praised for both her design but also her character. She was also seen as adding depth to the series, particularly in regards to the central conflict and in contrast to how final bosses are often handled in fighting games. However, some concerns have been voiced in regards to her character's handling, particularly due to her young age despite being established as a mother in later games. Necro and Undine meanwhile have been examined in a study of how male and female characters are portrayed in fighting games, particularly in regards to how male characters are often allowed to be monstrous compared to their female counterparts.

  1. ^ Cite error: The named reference drafting141 was invoked but never defined (see the help page).
  2. ^ "PS4/PS3『Guilty Gear Xrd -Revelator-』ついに「ディズィー」配信開始!2種の性能を使い分ける一児の母". Inside Games (in Japanese). July 9, 2016. Archived from the original on September 22, 2016. Retrieved February 22, 2024.