Door problem

In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer, while she was working for Insomniac Games.[1][2][3]

The door problem originally models the difficulty of game development, but its core principle can be applied to many disciplines and areas of work.

  1. ^ England, Liz (21 April 2014). ""The Door Problem" – Liz England". lizengland.com. Archived from the original on 2023-10-23. Retrieved 2023-10-24.
  2. ^ Chwistek, Michael. "Doors. The Stuff of Nightmares (If You're a Dev)". Gamepressure.com. Archived from the original on 2021-08-05. Retrieved 2023-10-24.
  3. ^ Vega, Edward (2021-09-07). "Why video game doors are so hard to get right". Vox. Archived from the original on 2023-04-28. Retrieved 2023-10-24.