Doshin the Giant

Doshin the Giant
European GameCube cover art
Developer(s)Param
Publisher(s)RandnetDD (64DD)
Nintendo (GCN)
Producer(s)Shigeru Miyamoto[1]
Kenji Miki[1]
Designer(s)Kazutoshi Iida[2]
Programmer(s)Giles Goddard[1]
Artist(s)Takao Kurebayashi[1]
Hiromichi Iwasaki[1]
Composer(s)Tatsuhiko Asano[1]
Yasuyuki Suzuki(part 1 sound+expansion ost)[1]
Platform(s)64DD, GameCube
Release64DD
  • JP: December 1, 1999
  • JP: May 17, 2000 (expansion)
GameCube
  • JP: March 14, 2002
  • EU: September 20, 2002
Genre(s)God game
Mode(s)Single-player

Doshin the Giant[a] is a god simulation game developed by Param and published by RandnetDD for the 64DD. It was originally released in Japan on December 1, 1999, as a launch title for the peripheral. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion pack was released five months later called Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou, which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. Doshin the Giant was upgraded graphically for its re-release on the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002, while its North American release was canceled. The GameCube version was published by Nintendo and received positive reviews.

  1. ^ a b c d e f g "Full Game Credits". N-Sider. Archived from the original on February 9, 2006. Retrieved April 29, 2021.
  2. ^ IGN staff (September 30, 1999). "Iida the Giant". IGN. Retrieved April 17, 2012.


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