Draft:Analog Game Studies Journal



Analog Game Studies (AGS) is an academic journal dedicated to the study of Red analog games, which expands and extends game studies to include board games, card games, tabletop role-playing games, live action role-playing games, and multimodal games with analog components.[1] Topics include: Dungeons and Dragons, Magic: The Gathering, Nordic LARP, game design, games and learning, actual play, fandoms, and race, gender, sexuality, disability, and other identities and experiences in analog games. According to the AGS website, the journal's goals and editorial philosophy include:

  • to provide a platform for the documentation and analysis of games that use dice, cards, boards, pencil, paper, tokens, and/or performative elements.
  • to provide peer-review services and help cultivate an interested audience for such material.
  • to encourage the development of analog game studies theory and methods across disciplines.[2]

The journal has been in production since 2014 publishing three to five issues a year. Each issue contains three to six scholarly articles, academic book reviews, even interviews. AGS publishes in English but includes authors and perspectives from around the world. AGS has published five volumes through ETC Press[3] (now Play Story Press). Furthermore, starting in 2020, AGS organizes Generation Analog, an annual online tabletop games and education conference, co-presented with Game in Lab.[4]

  1. ^ Marco Arnaudo, " Analog Game History: Notes for a Discipline in the Making," ROMchip, Vol. 1, No. 1 (July 2019), https://romchip.org/index.php/romchip-journal/article/view/65.
  2. ^ "About," Analog Game Studies, https://analoggamestudies.org/about/
  3. ^ ETC Press, Carnegie Mellon University, https://press.etc.cmu.edu/search?keys=analog+game+studies
  4. ^ Generation Analog 2024, Game in Lab, https://www.game-in-lab.org/event/generation-analog/.