Dragon: The Bruce Lee Story (video game)

Dragon: The Bruce Lee Story
North American Sega Genesis cover art
Developer(s)Virgin Interactive Entertainment
Publisher(s)
Virgin Interactive Entertainment
  • Genesis Game Gear
    • EU: Virgin Interactive Entertainment
    • NA: Acclaim Entertainment
    Master System
    • EU: Virgin Interactive Entertainment
    Jaguar Super NES
    • EU: Virgin Interactive Entertainment
    • NA: Acclaim Entertainment
Director(s)Colin Gordon
Producer(s)Daniel Marchant
Designer(s)Daniel Marchant
Ian Mathias
John Palmer
Programmer(s)Dave Chapman
Ronald Pieket-Weeserik
Artist(s)Jon Green
Mark Anthony
Mark Smith
Composer(s)Allister Brimble
Platform(s)Atari Jaguar, Game Gear, Master System, Sega Genesis, Super NES
Release
1994
  • Genesis
    Game Gear
    Master System
    • EU: September 1994
    Jaguar
    • NA: 28 November 1994
    • EU: 28 November 1994
    • JP: July 1995
    Super NES
    • EU: 23 February 1995
    • NA: July 1995
Genre(s)Fighting
Mode(s)Single-player, co-op, multiplayer (up to three players)

Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994.[1] It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.

Initially released for Sega platforms, Dragon: The Bruce Lee Story was later ported to the Atari Jaguar and Super Nintendo Entertainment System, each one featuring several changes and additions compared with the original version while both the Game Gear and Master System versions, which were also released in 1994, feature an entirely different gameplay format.

Since its release, Dragon: The Bruce Lee Story garnered mostly negative reviews, with criticism directed at the slow-paced and shallow gameplay.

  1. ^ "Up 'N' Coming". Mega. No. 20. Future Publishing. May 1994. p. 81. Archived from the original on 12 November 2018. Retrieved 30 June 2019.