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Dragon Buster | |
---|---|
Developer(s) | Namco[3] |
Publisher(s) | Namco |
Composer(s) | Yuriko Keino |
Series | Dragon Buster |
Platform(s) | Arcade, Family Computer, MSX, PC-8801, PC-9801, X68000, Mobile phone |
Release | |
Genre(s) | Platform, dungeon crawl, action role-playing |
Mode(s) | Single-player |
Arcade system | Namco Pac-Land |
Dragon Buster[a] is a platform, action role-playing dungeon crawl game developed by Namco and released in 1984.[4][5] It runs on Namco Pac-Land hardware, modified to support vertical scrolling. In Japan, the game was ported to the Family Computer (Famicom), MSX, and X68000; the latter version was later released for the Virtual Console in the same region on November 18, 2008. Dragon Buster has been ported for the PSP and is available as part of Namco Museum Battle Collection. It was followed by a Japan-only Famicom sequel, Dragon Buster II: Yami no Fūin, and was later followed by the PlayStation game Dragon Valor, which was both a remake and sequel.
The game has side-scrolling platform gameplay and an overworld map similar to the later platform games for home consoles and personal computers.[6] Dragon Buster was also the earliest game to feature a double jump mechanic,[7] and one of the first to use a visual health meter.[4]
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