Dragon Quest Heroes: Rocket Slime | |
---|---|
Developer(s) | Tose[1] |
Publisher(s) | Square Enix |
Director(s) | Takumi Hosoyama |
Producer(s) | Yoshiki Watabe |
Designer(s) | Shinnosuke Yamada |
Programmer(s) | Yasutaka Tokida |
Artist(s) | Akira Toriyama |
Composer(s) | Koichi Sugiyama |
Series | |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Dragon Quest Heroes: Rocket Slime[3] is an action-adventure game developed by Tose and published by Square Enix for the Nintendo DS handheld video game console. It is the sequel to Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan for the Game Boy Advance. It was first released in Japan, and later in North America. It is a spin-off of the Dragon Quest series.
Rocket Slime stars the common enemy and mascot of the series, a Slime, this one in particular being named Rocket (Surarin in the Japanese version). Rocket lives in a town called Boingburg, inhabited by other Slimes, each one being a type of Slime species found in the series. There are no humans in Rocket Slime; instead, its world is inhabited by Slimes and other enemies from the series. It features two forms of gameplay; the first being an overhead style, where the player maneuvers Rocket around a variety of stages, and another where the Schleiman Tank must do battle against an opposing tank, firing ammunition found throughout the first portion of the game.