Dragonstone | |
---|---|
Developer(s) | Core Design |
Publisher(s) | Core Design |
Producer(s) | Jeremy Heath-Smith |
Designer(s) | Robert Churchill Barry Irvine Mark K. Jones Simon Phipps |
Programmer(s) | Barry Irvine[1] |
Artist(s) | Mark K. Jones Simon Phipps[1] |
Composer(s) | Martin Iveson[1] |
Platform(s) | Amiga Amiga CD32 |
Release | 1994 (ECS/OCS)[1] 1995 (CD32)[1] |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dragonstone is a fantasy action role-playing game developed and published by Core Design for the Amiga in 1994 and Amiga CD32 in 1995.[1][2] It was planned as a sequel to the Amiga game Darkmere, but became a standalone game over the course of development, possibly in part due to Darkmere's repeated delays.[3]