Driveclub | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Paul Rustchynsky Col Rodgers |
Producer(s) | Nadia Ankrah |
Designer(s) | Simon Barlow |
Programmer(s) | Kieran D'Archambaud Scott Kirkland |
Artist(s) | Alex Perkins |
Composer(s) | Hybrid |
Platform(s) | PlayStation 4 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Driveclub[a] is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for PlayStation 4. It was announced during the PlayStation 4 press conference on 20 February 2013, and, after several delays, was released worldwide in October 2014.
Driveclub is a racing game in which players compete in racing events around the world in a variety of different fashions. Players can compete in clubs with other players, earning a reputation as one of the best clubs, and levelling up to unlock better items. Another game mode is tour, essentially a campaign mode. Players can compete in standard races, as well as time trials, by drifting events, and championship tournaments, with a variety of routes located in places around the world. Players may customize their car, their club, or their driver, and may complete optional challenges during events. A weather system and day-night cycle is also included as downloadable content.
Driveclub was released to a fairly mixed critical reception. Critics praised the photorealistic visuals, sound design, and the controls, but criticized the online playability, the inconsistent AI and a lack of gameplay variety. As of July 2015, the game has reached 2 million copies sold, becoming one of the best-selling PlayStation 4 video games.
The online servers for Driveclub were shut down on 31 March 2020.[2]
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