Dungeon Siege III | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Square Enix |
Director(s) | Richard Taylor |
Producer(s) |
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Designer(s) |
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Programmer(s) | Richard Taylor |
Artist(s) | Justin Cherry |
Writer(s) |
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Composer(s) | |
Series | Dungeon Siege |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dungeon Siege III is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the Dungeon Siege series of video games and the first since Dungeon Siege: Throne of Agony in 2006. The game is set in the pseudo-medieval kingdom of Ehb, 150 years after the events of Dungeon Siege and follows descendants of survivors of the 10th Legion in their quest to reestablish their military force.
The game employs classical role-playing elements in a high fantasy setting. Players control one of four characters, with one of the other three either controlled by the computer or another player using multiplayer features. When playing in single-player mode, players can readily switch out the supporting character at any time but unlike previous games in the series, only one companion character can be in the game at one time. Dungeon Siege III features an extensive set of items such as armor, weapons and jewelry that can be used to influence the characters' abilities and traits with each character having their own unique set of clothing, armor and weapons.
Dungeon Siege III was announced in June 2010 as the first main entry in the series not to be developed by Gas Powered Games following a purchase of the rights to the series by Square Enix earlier that year. The game was instead developed by Obsidian Entertainment with Chris Taylor, the inventor of the Dungeon Siege franchise, serving as an adviser. The game received above-average reviews by critics who praised the game's mechanics and graphics, especially the character models. Opinions about the story, replay value and multiplayer system were mixed on the other hand.