Dunnet | |
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![]() The first scene of Dunnet | |
Developer(s) | Ron Schnell |
Release | 1982 |
Genre(s) | Text adventure |
Dunnet is a surreal, cyberpunk[1] text adventure written by Ron Schnell, based on a game he wrote in 1982.[2] The name is derived from the first three letters of dungeon and the last three letters of ARPANET.[citation needed] It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992.[3] Since 1994 the game has shipped with GNU Emacs;[4] it also has been included with XEmacs.[5]
The game has been recommended to writers considering writing interactive fiction.[6]
M-x dunnet
runs an adventure-style exploration game, which is a bigger sort of puzzle [compared to the other puzzle-games that ship with GNU Emacs].
Most of the actual editor functionality is written in Lisp and is essentially an extension that sits on top of the XEmacs core. XEmacs can do very un-editorlike things; for example, try running XEmacs using the command xemacs -batch -l dunnet
.