E.V.O.: Search for Eden

E.V.O.: Search for Eden
North American cover art
Developer(s)Almanic
Publisher(s)Enix
Director(s)Takashi Yoneda
Producer(s)Keizo Mochizuki
Designer(s)Takashi Yoneda
Programmer(s)Saburou Contora
Tetsuya Furuta
Hiromitsu Shioya
Artist(s)Masahiro Hirasawa
Composer(s)Koichi Sugiyama
Platform(s)Super NES
Release
  • JP: December 21, 1992
  • NA: July 15, 1993
Genre(s)Action role-playing game
Mode(s)Single-player

E.V.O.: Search for Eden[a] is a 1992 action-adventure game developed by Almanic Corporation and published by Enix for the Super NES. Combining traditional platforming mechanics with experience and leveling mechanics originating from role playing games, E.V.O.: Search for Eden involves the player navigating a creature through a number of side-scrolling levels while undergoing bodily evolution to cope with ever-changing environments. It is heavily based on Almanic's original title, 46 Okunen Monogatari ~The Shinka Ron~ ( 4.6 Billion Year Story: The Theory of Evolution), released in Japan in 1990 for the PC-9801.

Spanning a period of over a billion years, the game's story involves Gaia, daughter of the sun and mystical embodiment of the Earth, guiding the player through five distinct geological periods of the planet's history. Beginning the game as a fish, the player must travel across the planet defeating enemies and gaining the strength to evolve into more powerful and complex organisms before eventually earning a chance to enter the paradise realm of Eden, becoming Gaia's immortal partner. Most critics enjoyed the originality of E.V.O.: Search for Eden, but criticized the tedious gameplay and subpar graphics.
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