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Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2004 |
Founder | John Batter |
Headquarters | , |
Key people | Jeff Karp (SVP, EA Mobile)[1][2] |
Revenue | $637 million (2017)[3][4] |
Number of employees | 800+ (2017) |
Parent | Electronic Arts |
Subsidiaries |
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EA Mobile Inc. is an American video game development studio of the publisher Electronic Arts (EA) for mobile platforms.
The studio's primary business is producing games for mobile phones. It has also produced other entertainment-related software such as ringtone applications, as well as games for other platforms such as PDAs and personal computers. EA Mobile produces games in a wide variety of genres, such as fighting games, puzzle games, and sports titles. Their most well-known products to date include The Sims, Need for Speed, and FIFA as well as a mobile conversion of the widely known puzzle game Bejeweled, a conversion for Pocket PC of the PC game Worms World Party and their NFL, NBA, and MLB -branded games, in addition to holding the license for the mobile versions of Tetris and various Monopoly games. Tetris by EA Mobile is the best-selling paid mobile game of all time, and third best-selling game of all time altogether.[5][6] They have relationships with all major North American wireless service carriers, such as Sprint, Verizon, and AT&T, as well as many minor North American and some major European and Asian carriers. They have offices in Los Angeles, Montreal, London, Tokyo, Hyderabad, Honolulu, Bucharest and São Paulo.
As a publishing company in the wireless video game industry, EA Mobile's primary service is linking game developers, who generally develop the games from idea to playable software, with wireless telecommunications service providers or "carriers", who sell the games to their customers. To this end, they maintain strong relationships with major companies in both groups. In addition, they create, purchase, and maintain proprietary software libraries to aid developers with whom they have working relationships, a common practice among electronic game publishers. They also do the majority of the work regarding quality assurance for their games.
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