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Elasto Mania | |
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Developer(s) | Balázs Rózsa |
Designer(s) | Balázs Rózsa Csaba Rózsa Geza Szabo Mate Magyar Eszter and Bori Paris Dylan Cooper Peter Illyes Imre Barczi Gabor Gerenyi Tamas Andris Kristyan and Sergey Shukaev[1] |
Platform(s) | Windows, Xbox, PlayStation 4, PlayStation 5, Switch, BeOS |
Release | January 2000 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Elasto Mania is a platform game released in 2000.[2] It explores the notion of elastic motorcycles. The goal of each level is to touch the flower. Some require the player to collect apples spread throughout it before doing so.[1] There is online competition in trying to finish the levels as fast as possible and setting new world records.[3][4][5] Time improvements have often shown to rely on finding new ways to solve the levels.[6] Advancement also relies on polishing known styles.[7][8]