Game design conceptual framework
The elemental tetrad is a conceptual framework used in game design. Based on mechanics, aesthetics, stories and technology.[1][2][3][4]
- ^ "An introduction to the elemental tetrad". Simoose (in Dutch). Archived from the original on 2020-07-16. Retrieved 2020-07-16.
- ^ Antona, Margherita; Stephanidis, Constantine (2019-07-10). Universal Access in Human-Computer Interaction. Theory, Methods and Tools: 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I. Springer. ISBN 978-3-030-23560-4.
- ^ Korn, Oliver; Lee, Newton (2017-03-29). Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation. Springer. ISBN 978-3-319-53088-8.
- ^ Bond, Jeremy Gibson (2017-08-17). Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#. Addison-Wesley Professional. ISBN 978-0-13-465988-6.