Emperor: Battle for Dune

Emperor: Battle for Dune
North American cover art
Developer(s)Intelligent Games
Westwood Studios
Publisher(s)EA Games
Director(s)James Steer
Designer(s)Jamie Ferguson
Neil Marsden
Gregory Mathews
Programmer(s)Philip Veale
Artist(s)Richard Evans
Gary Cox
Composer(s)Jarrid Mendelson
David Arkenstone
Frank Klepacki
SeriesDune
Platform(s)Microsoft Windows
Release
  • NA: June 12, 2001[1]
  • EU: June 15, 2001
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Emperor: Battle for Dune is a real-time strategy video game, released by Westwood Studios in June 2001. It is based in Frank Herbert's science fiction Dune universe. It follows its predecessors, Dune II and Dune 2000. While Dune II was a distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor: Battle for Dune is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features live action cut scenes filmed with actors.

  1. ^ IGN staff (June 12, 2001). "Emperor: Battle for Dune Ships". IGN. Ziff Davis. Archived from the original on January 5, 2014. Retrieved January 29, 2024.