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Emperor: Battle for Dune | |
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Developer(s) | Intelligent Games Westwood Studios |
Publisher(s) | EA Games |
Director(s) | James Steer |
Designer(s) | Jamie Ferguson Neil Marsden Gregory Mathews |
Programmer(s) | Philip Veale |
Artist(s) | Richard Evans Gary Cox |
Composer(s) | Jarrid Mendelson David Arkenstone Frank Klepacki |
Series | Dune |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Emperor: Battle for Dune is a real-time strategy video game, released by Westwood Studios in June 2001. It is based in Frank Herbert's science fiction Dune universe. It follows its predecessors, Dune II and Dune 2000. While Dune II was a distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor: Battle for Dune is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features live action cut scenes filmed with actors.