Epic Mickey 2: The Power of Two | |
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Developer(s) | Junction Point Studios Blitz Games Studios (PS3, Wii, X360, PC, Vita) Heavy Iron Studios (Wii U) |
Publisher(s) | Disney Interactive Studios (PlayStation 3, Xbox 360, Wii, Wii U, PC) Sony Computer Entertainment (PlayStation Vita) |
Director(s) | Warren Spector |
Producer(s) | Joye Price |
Designer(s) | Chase Jones |
Programmer(s) | Peter Shelus |
Artist(s) | Bernadette LaCarte |
Writer(s) | Marv Wolfman Brian Freyermuth |
Composer(s) | James Dooley Mike Himelstein |
Series | Epic Mickey |
Engine | Gamebryo |
Platform(s) | [1] |
Release | PlayStation 3, Wii, Wii U, Xbox 360 PlayStation VitaMicrosoft Windows
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Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Epic Mickey 2: The Power of Two is a 2012 platform game developed by Junction Point Studios and published by Disney Interactive Studios and the sequel to 2010's Epic Mickey. Unlike its predecessor, which was only released for the Wii, the game was released on the PlayStation 3, Wii, Wii U and Xbox 360 in November 2012 and would make further releases on the PlayStation Vita and Microsoft Windows over the next two years. The game features an optional co-op mode where a second player plays as Oswald and assist the first player, Mickey, in saving the Wasteland. The game also has a companion called Epic Mickey: Power of Illusion for the Nintendo 3DS.[2] It was also the last game to be released by Junction Point Studios, as it was released two months before its closure.