Escape from Monkey Island | |
---|---|
Developer(s) | LucasArts Westlake Interactive (Mac)[7] |
Publisher(s) | LucasArts Aspyr Media (Mac)[7] |
Designer(s) | Sean Clark Michael Stemmle |
Programmer(s) | Michelle Hinners |
Artist(s) | Chris Miles |
Writer(s) | Sean Clark Michael Stemmle |
Composer(s) | Clint Bajakian Michael Land Peter McConnell Anna Karney Michael Lande |
Series | Monkey Island |
Engine | GrimE iMUSE |
Platform(s) | Microsoft Windows, Mac OS, PlayStation 2 |
Release | Microsoft Windows Mac OS PlayStation 2 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Escape from Monkey Island is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the Monkey Island series, and the sequel to the 1997 videogame The Curse of Monkey Island. It is the first game in the series to use 3D graphics and the second game to use the GrimE engine, which was upgraded from its first use in Grim Fandango.
The game centers on the pirate Guybrush Threepwood, who returns home with his wife Elaine Marley after their honeymoon, to find her erroneously declared dead, and her office of governor up for election. Guybrush must find a way to restore Elaine to office, while uncovering a plot to turn the Caribbean into a tourist trap, headed by his nemesis LeChuck and an Australian conspirator Ozzie Mandrill.
Escape from Monkey Island won positive reviews and was a moderate commercial success. It was ultimately the last LucasArts adventure game to be released, as the company's later projects Full Throttle: Hell on Wheels and Sam & Max: Freelance Police were canceled in 2003 and 2004, respectively. The game was followed by Tales of Monkey Island, released by Telltale Games in 2009.