Eternal Champions

Eternal Champions
Cover of the Sega Mega Drive version, painted by Julie Bell
Developer(s)Sega of America
Publisher(s)Sega
Director(s)Christopher Warner
Producer(s)Mark Nausha
Designer(s)Michael Latham
Programmer(s)John Kuwaye
Artist(s)Albert Co
Composer(s)Joe Delia
John Hart
Jeff Marsh
Adrian van Velssen
Andy Armer
Platform(s)Sega Genesis
Release
  • NA: December 11, 1993
  • PAL: January 16, 1994
  • JP: February 18, 1994
Genre(s)Fighting game
Mode(s)Single player, multiplayer

Eternal Champions is a 1993 fighting game developed and published by Sega for the Sega Genesis. It was one of the few fighting games of its time developed from the ground up as a home console title, rather than being released in arcades first and later ported to home systems.

Sega released Eternal Champions in hopes of capitalizing on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features such as a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

Two years later, an enhanced version, Eternal Champions: Challenge from the Dark Side, was released for the Sega CD. The game also spawned two spin-off games, Chicago Syndicate and X-Perts. Eternal Champions was added to the Wii's Virtual Console download service on December 3, 2007, and included with the Sega Genesis Mini microconsole released in 2019.