F-Zero: Maximum Velocity

F-Zero: Maximum Velocity
North American box art
Developer(s)NDcube[1]
Publisher(s)Nintendo
Director(s)Kazunobu Shimizu[a]
Producer(s)Takehiro Izushi
Hitoshi Yamagami
Composer(s)Masaru Tajima
Mitsuteru Furukawa
Naoto Ishida
SeriesF-Zero
Platform(s)Game Boy Advance
Release
  • JP: March 21, 2001
  • NA: June 11, 2001
  • PAL: June 22, 2001
Genre(s)Racing
Mode(s)Single-player, multiplayer

F-Zero: Maximum Velocity[b] is a futuristic racing game developed by NDcube and published by Nintendo as a launch game for the Game Boy Advance.[2] It was released in Japan, North America and Europe in 2001.[3] It was the first F-Zero game released on a handheld game console.

Maximum Velocity takes place 25 years after F-Zero, in another F-Zero Grand Prix. The past generations of F-Zero had "piloted their way to fame", so it is the second F-Zero game without Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart after BS F-Zero Grand Prix 2. Players control fast hovering crafts and use their speed-boosting abilities to navigate through the courses as quickly as possible.

  1. ^ "Product Information". NDcube Co., Ltd. Archived from the original on April 10, 2001. Retrieved September 13, 2010.
  2. ^ Harris, Craig (June 14, 2001). "F-Zero: Maximum Velocity". IGN. Ziff Davis. Archived from the original on September 8, 2023. Retrieved February 15, 2024.
  3. ^ Satterfield, Shane (June 6, 2001). "F-Zero: Maximum Velocity Review". GameSpot. Fandom. Archived from the original on June 6, 2023. Retrieved February 15, 2024.


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