F-Zero: Maximum Velocity | |
---|---|
Developer(s) | NDcube[1] |
Publisher(s) | Nintendo |
Director(s) | Kazunobu Shimizu[a] |
Producer(s) | Takehiro Izushi Hitoshi Yamagami |
Composer(s) | Masaru Tajima Mitsuteru Furukawa Naoto Ishida |
Series | F-Zero |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
F-Zero: Maximum Velocity[b] is a futuristic racing game developed by NDcube and published by Nintendo as a launch game for the Game Boy Advance.[2] It was released in Japan, North America and Europe in 2001.[3] It was the first F-Zero game released on a handheld game console.
Maximum Velocity takes place 25 years after F-Zero, in another F-Zero Grand Prix. The past generations of F-Zero had "piloted their way to fame", so it is the second F-Zero game without Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart after BS F-Zero Grand Prix 2. Players control fast hovering crafts and use their speed-boosting abilities to navigate through the courses as quickly as possible.
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