F-Zero X

F-Zero X
Numerous hovercars race on a thin straightaway toward the viewer, with "F-Zero X" in stylized capitals above.
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Tadashi Sugiyama
Producer(s)Shigeru Miyamoto
Artist(s)Takaya Imamura
Composer(s)
  • Taro Bando
  • Hajime Wakai
SeriesF-Zero
Platform(s)Nintendo 64
Release
    • JP: July 14, 1998
    • NA: October 27, 1998
    • EU: November 6, 1998
  • iQue Player:
    • CHN: February 25, 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

F-Zero X[a] is a futuristic racing video game for the Nintendo 64 console. Developed and published by Nintendo, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.

It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played.

Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail.
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